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Breaking Into the Industry |
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Tuesday, 28 June 2005 |
While stories about PS3 dev kit shortages and slightly higher
performance from the retail PS3 hardware than was seen at E3 are
enticing, it's important not to lose sight of what really keeps the
games industry going: fresh, new talent. With this in mind, I've
written a checklist for those aspiring to break into the games industry,
covering hopefully everything you'll need to know to get that first job
in this exciting and rewarding industry. It's aimed at programmers
primarily, though a colleague has kindly volunteered to supply a
checklist for artists too sometime in the future.
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